AI Insights · Timothy · July 2024
Top 5 Military Games on Unified Platform in Italy, Q2 2024
Discover the performance of the top 5 military games in Italy during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw a dynamic performance from the top 5 military games on a unified platform in Italy. Here’s a detailed breakdown of their performance based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. had a robust quarter. Weekly revenue peaked at approximately $82.7K in mid-May, with other notable weeks including early April at $39.8K and late June at $59.3K. Downloads fluctuated, peaking at 9.1K in late April and dipping to 6.8K in early May. Weekly active users saw a high of 293.5K in late April, gradually declining to around 246.9K by the end of June.
Warpath: Ace Shooter from Lilith Games experienced a steady revenue stream, with notable peaks at $22.8K in late May and $20.8K in late June. Downloads reached a high of 3K in late May, with other significant weeks including early May at 2.5K. Active users remained relatively stable, peaking at 26.4K in late May and ending the quarter at 23.5K.
Top War: Battle Game by River Game HK Limited demonstrated steady revenue growth, reaching approximately $21K in mid-June, with other significant weeks including early April at $18.3K. Downloads were more volatile, peaking at 2.1K in late April and dropping to 202 in late May. Active users peaked at 20.4K in late April, before declining to around 15.5K by the end of June.
Call of Duty®: Warzone™ Mobile, also from Activision Publishing, Inc., saw varied revenue, peaking at $15.6K in early April and declining to $2.5K by late June. Downloads started strong at 30.1K in early April but dropped to around 4.5K by late June. Active users peaked at 60.3K early in the quarter, stabilizing around 27.6K by the end of June.
Conflict of Nations: WW3 from Bytro Labs GmbH showed consistent revenue, peaking at $8K in mid-May and ending the quarter at $3.7K. Downloads varied, with a high of 2.6K in mid-April, tapering off to around 970 by the end of June. Active users saw a peak of 16.9K in early April, ending the quarter at approximately 12.7K.
For more insights and detailed analytics, visit Sensor Tower.